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Cake day: April 10th, 2025

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  • Basically this is true, yes, without going into an exhaustive level of detail as to very, very specific subtypes of different RAM and mobo layouts.

    Shared memory setups generally are less powerful, but, they also usually end up being overall cheaper, as well as having a lower power draw… and being cooler, temperature wise.

    Which are all legitimate reasons those kinds of setups are used in smaller form factor ‘computing devices’, because heat managment, airflow requirements… basically rule out using a traditional architecture.

    Though, recently, MiniPCs are starting to take off… and I am actually considering doing a build based on the Minisforum BD795i SE… which could be quite a powerful workstation/gaming rig.

    Aside about interesting non standard 'desktop' potential build

    This is a Mobo with a high end integrated AMD mobile CPU (7945hx)… that all together, costs about $430.

    And the CPU in this thing… has a PassMark score… of about the same as an AMD 9900X… which itself, the CPU alone, MSRPs for about $400.

    So that is kind of bonkers, get a high end Mobo and CPU… for the price of a high end CPU.

    Oh, I forgot to mention: This BD795iSE board?

    Yeah it just has a standard PCI 16 slot. So… you can plug in any 2 slot width standard desktop GPU into it… and all of this either literally is, or basically is the ITX form factor.

    So, you could make a whole build out of this that would be ITX form factor, and also absurdly powerful, or a budget version with a dinky GPU.

    I was talking in another thread a few days ago, snd somekne said PC architecture may be headed toward… basically you have the entire PC, and the GPU, and thats the new paradigm, instead of the old school view of: you have a mobo, and you pick it based on its capability to support future cpus in the same socket type, future ram upgrades, etc…

    And this intrigued me, I looked into it, and yeah, this concept does have cost per performance merit at this point.

    So this uses a split between the GPU having its GDDR RAM and the… CPU using DDDR SODIMM (laptop form factor) RAM.

    But its also designed such that you can actually fit huge standard PC style cooling fans… into quite a compact form factor.

    From what I can vaguely tell as a non Chinese speaker… it seems like there are many more people over in China who have been making high end, custom, desktop gaming rigs out of this laptop/mobile style architecture for a decent while now, and only recently has this concept even really entered into the English speaking world/market, that you can actually build your own rig this way.


  • https://www.metacritic.com/pictures/best-playstation-games-of-2024/

    Works on Linux:

    Prince of Persia, the Lost Crown

    Silent Hill 2 (Remake)

    Marvel vs Capcom: Arcade Classics

    Shin Megamei Tensei (V)engeance

    Persona 3 Reload

    HiFi Rush

    Animal Well

    Castlevania Dominus Collection

    Like A Dragon: Infinite Wealth

    Tekken 8

    The Last of Us Part II (Remaster)

    Balatro

    Dave the Diver

    Slay the Princess: Pristine Cut

    Metaphor Re Fantazio

    Elden Ring: Shadow of the Erdtree (and base game)

    Does not work on Linux:

    Unicorn Overlord (Console Exclusive, No PC Port Allowed by Publisher Vanillaware)

    Destiny 2 (Kernel Level Anti Cheat)

    FF VII Rebirth (PS Exclusive)

    Astro Bot (PS Exclusive)

    Damn, yeah, still consoles gotta hold on via exclusives, I guess?

    And then there’s the mismanaged shitshow that is Destiny 2…

    …who can’t figure out how to do AntiCheat without installing a rootkit on your PC, despite functional, working AntiCheats having worked on linux games for at least half a decade at this point, if not longer…

    …nor can they figure out how to write a storyline that rises above ‘everyone is always lore dumping instead of talking, and also they talk to you like a you’re a 10 year while doing so.’

    Last I heard, a whole bunch of hardcore D2 youtubers and streamers were basically all quitting out of frustration and feeling let down or betrayed by Bungie.

    Maybe we should advocate for some freedom of platform porting/publishing for all games, eh FreedomAdvocate?


  • It’s shared memory, so you would need to guarantee access to 16gb on both ends.

    So… standard Desktop CPUs can only talk to DDR.

    ‘CPUs’ can only utilize GDDR when they are actually a part of an APU.

    Standard desktop GPUs can only talk to GDDR, which is part of their whole seperate board.

    GPU and CPU can talk to each other, via the mainboard.

    Standard desktop PC architecture does not have a way for the CPU to directly utilize the GDDR RAM on the standalone GPU.

    In many laptops and phones, a different architecture is used, which uses LPDDR RAM, and all the LPDDR RAM is used by the APU, the APU being a CPU+GPU combo in a single chip.

    Some laptops use DDR RAM, but… in those laptops, the DDR RAM is only used by the CPU, and those laptops have a seperate GPU chip, which has its own built in GDDR RAM… the CPU and GPU cannot and do not share these distinct kinds of RAM.

    (Laptop DDR RAM is also usually a different pin count and form factor than desktop PC DDR RAM, you usually can’t swap RAM sticks between them.)

    The PS5Pro appears to have yet another unique architecture:

    Functionally, the 2GB of DDR RAM can only be accessed by the CPU parts of the APU, which act as a kind of reserve, a minimum baseline of CPU-only RAM set aside for certain CPU specific tasks.

    The PS5Pro’s 16 GB of GDDR RAM is sharable and usable by both the CPU and GPU components of the APU.

    So… saying that you want to have a standard desktop PC build… that shares all of its GDDR and DDR RAM… this is impossible, and nonsensical.

    Standard desktop PC motherboards, compatible GPUs and CPUs… they do not allow for shareable RAM, instead going with a design paradigm of the GPU has its own onboard GDDR RAM that only it can use, and DDR RAM that only the CPU can use.

    You would basically have to tear a high end/more modern laptop board with an APU soldered into it… and then install that into a ‘desktop pc’ case… to have a ‘desktop pc’ that shares memory between its CPU and GPU components… which both would be encapsulated in a single APU chip.

    Roughly this concept being done is generally called a MiniPC, and is a fairly niche thing, and is not the kind of thing an average prosumer can assemble themselves like a normal desktop PC.

    All you can really do is swap out the RAM (if it isnt soldered) and the SSD… maybe I guess transplant it and the power supply into another case?

    I don’t know how you could arrive at such a conclusion, considering that the base PS5 has been measured to be comparable to the 6700.

    I can arrive at that conclusion because I can compare actual bench mark scores from a nearest TFLOP equivalent, more publically documented, architecturally similar AMD APU… the 7600M. I specifically mentioned this in my post.

    This guy in the article here … well he notes that the 6700 is a bit more powerful than the PS5Pro’s GPU component.

    The 6600 is one step down in terms of mainline desktop PC hardware, and arguably the PS5Pro’s performance is… a bit better than a 6600, a bit worse than a 6700, but at that level, all of the other differences in the PS5Pro’s architecture give basically a margin of error when trying to precisely dial in whether a 6700 or 6600 is a closer match.

    You can’t do apples to apples spec sheet comparisons… because, as I have now exhaustively explained:

    Standard desktop PCs do not share RAM between the GPU and CPU. They also do not share memory imterface busses and bandwidth lanes… in standard PCs, these are distinct and seperate, because they use different architectures.

    I got my results by starting with the (correct*) TFLOPs output from a PS5Pro, finding a nearest equivalent APU with PassMark benchmark scores, reported by hundreds or thousands or tens of thousands of users, then compared those PassMark APU scores to PassMark conventional GPU scores, and ended up with ‘fairly close’ to an RX 6600.

    • The early, erroneous reporting of the TFLOPs score as roughly 33, when it was actually closer to 16 or 17… that stemmed from reporting a 16 digit FLOP score/test, when the more standard convention is to list the 32 digit FLOP score/test.

    You, on the other hand, just linked to a Tom’s Hardware review of currently in production desktop PC GPUs… which did not make any mention of the PS5Pro… and them you also acted as if a 6600 was half as powerful as a PS5Pro’s GPU component… which is wildly off.

    A 6700 is nowhere near 2x as powerful as a 6600.

    2x as poweful as an AMD RX 6600… would be roughly an AMD RX 7900 XTX, the literal top end card of AMDs previous GPU generation… that is currently selling for something like $1250 +/- $200, depending on which retailer you look at, and their current stock levels, and which variant of which partner mfg you’re going for.


  • GPU prices are ridiculous, but those GPUs are also ridiculously more powerful than anything in any console.

    The rough equivalent to a PS5Pro’s GPU component is a … not current gen, not last gen, but the gen before that… find AMD’s weakest GPU model in the 6 series, the RX 6600, and that is roughly the same performance as the GPU performance of a PS5Pro.

    The Switch 2 may have an interesting, custom mobile grade Nvidia APU, but at this point, its not out yet, no benchmarks, etc.

    Oh right also: If GPU prices for PCs remain elevated… well, any future consoles will also have elevated prices. Perhaps not to the same degree, but again, that will be because a console will be basically fairly low tier if you compared it to the range of PC hardware… and console mfgs can subsidize console costs with game sales… and they get discounts on ordering the components that go into their consoles by ordering in huge bulk.


  • Ok so, for starters, your ‘reported equivalent’ source is wrong.

    https://www.eurogamer.net/digitalfoundry-2024-playstation-5-pro-weve-removed-it-from-its-box-and-theres-new-information-to-share

    The custom AMD Zen2 APU (combined CPU + GPU, as is done in laptops) of a PS5Pro is 16.7 TFLOPs, not 33.

    So your PS5 Pro is actually roughly equivalent to that posted build… by your ‘methodology’, which is utterly unclear to me, what your actual methodolgy for doing a performance comparison is.

    The PS5 Pro uses 2 GB of DDR5 RAM, and 16 GB of GDDR6 RAM.

    This is… wildly outside of the realm of being directly comparable to a normal desktop PC, which … bare minimum these days, has 16 GB DDR4/5 RAM, and the GDDR6 RAM would be part of the detachable GPU board itself, and would be … between 8GB … and all the way up to 32 if you get an Nvidia 5090, but consensus seems to be that 16 GB GDDR6/7 is probably what you want as a minimum, unless you want to be very reliant on AI upscaling/framegen, and the input lag and whatnot that comes with using that on an underpowered GPU.

    Short version: The PS5Pro would be a wildly lopsided, nonsensical architecture to try to one to one replicate in a desktop PC… 2 GB system RAM will run lightweight linux os’s, but not a chance in hell you could run Windows 10 or 11 on that.

    Fuck, even getting 7 to work with 2GB RAM would be quite a challenge… if not impossible, I think 7 required 4GB RAM minimum?

    The closest AMD chip to the PS5 Pro that I see, in terms of TFLOP output… is the Radeon 7600 Mobile.

    ((… This is probably why Cyberpunk 2077 did not (and will never) get a ‘performance patch’ for the PS5Pro: CP77 can only pull both high (by console standards) framerates at high resolutions… and raytracing/path tracing… on Nvidia mobile class hardware, which the PS5Pro doesn’t use.))

    But, lets use the PS5Pro’s ability to run CP77 at 2K60fps on … what PC players recognize as a mix of medium and high settings… as our benchmark for a comparable standard PC build. Lets be nice and just say its the high preset.

    (a bunch of web searching and performance comparisons later…)

    Well… actually, the problem is that basically, nobody makes or sells desktop GPUs that are so underpowered anymore, you’d have to go to the used market or find some old unpurchased stock someone has had lying around for years.

    The RX 6600 in the partpicker list is fairly close in terms of GPU performance.

    Maybe pair it with an AMD 5600X processor if you… can find one? Or a 4800S, which supposedly actually were just rejects/run off from the PS5 and Xbox X and S chips, rofl?

    Yeah, legitimately, the problem with trying to make a PC … in 2025, to the performance specs of a PS5 Pro… is that basically the bare minimum models for current and last gen, standard PC architecture… yeah they just don’t even make hardware that weak anymore.

    EDIT:

    oh final addendum: if your tv has an hdmi port, kablamo, thats your monitor, you dont strictly need a new one.

    And there are also many ways to get a wireless or wired console style controller to work in a couch pc setup.





  • As an Autist, I find it amazing that… after a lifetime of being compared to a robot, an android, a computer…

    When humanity actually does manage to get around to creating “”“AI”“”… the AI fundamentally acts nothing like the general stereotype of fictional AIs, as similar to how an Autistic mind tends to evaluate information…

    No, no, instead, it acts like an Allistic, Neurotypical person, who just confidently asserts and assumes things that it basically pulls out of its ass, often never takes any time to consider its own limitations as it pertains to correctly assessing context, domain specific meanings, more gramatically complex and ambiguous phrases … essentially never asks for clarifications, never seeks out addtional relevant information to give an actually useful and functional reply to an overly broad or vague question…

    Nope, just barrels forward assuming its subjective interpretation of what you’ve said is the only objectively correct one, spouts out pithy nonsense… and then if you actually progress further and attempt to clarify what you actually meant, or ask it questions about itself and its own previous statements… it will gaslight the fuck out of you, even though its own contradictory / overconfident / unqualified hyperbolic statements are plainly evident, in text.

    … Because it legitimately is not even aware that it is making subjective assumptions all over the place, all the time.

    Anyway…

    Back to ‘Autistic Mode’ for Mr. sp3ctr4l.


  • My FNV is through Steam… but… i think Limo does support GOG… I… would think you would, yes, have to set up your own filepaths, point it properly to where the game dir is, and it… should work?

    You can launch a game from Limo, like, I do test runs of that in desktop mode on my Deck…

    But the way the deployer system works is that you click deploy… and the even if you launch the game from some other way, like via Steam, in game mode on the deck, or… presumably via Heroic… it just now is the modded game. To revert, undeploy in Limo, and then either play vanilla, or swap to another modset profile and deploy that.

    For NVSE, I just literally did the old school method of go into the real game dir, rename the main exe to .exe.old, and then rename the NVSE exe to the proper FONV game exe’s name.

    That and manually install the dlls and other files that come with NVSE into the real dir.

    This isn’t much of a problem with older games, but with newer games, that method would potentially be undone by ongoing update patches.

    This is the kind of ‘some mods you just have to manually install’ thing… but in fairness… most of the time those mods are the same way on Windoes as well, unless some kind of mod manager goes far out of their way to specifically support that exact mod.


  • To add in about game modding on Linux:

    https://github.com/limo-app/limo

    https://flathub.org/apps/io.github.limo_app.limo

    Limo is a universal mod manager that is linux native.

    And I do mean universal. It’ll work with literally any game, you just have to take a bit of extra time to configure things for games that do not yet have a supported preset configuration out of the box… but at this point, that includes most games that are generally reliant on some kind of mod manager type program on Windows, to keep track of 10s or 100s of simultaneous mods.

    It works very much along the same lines as something like Mod Organizer 2, though there are some differences, read the wiki.

    It sets up a virtual file system that allows mods to be set up outside of the main game directory itself, and will override them such that the mods actually load, but they can be ‘undeployed’ to revert back to vanilla, you can set up different profiles of different mod configurations and deploy/undeploy what you like.

    It can also manage load orders, supports formats such as fomod and similar for games like Fallout New Vegas and Skyrim, you can set up tags and category groupings, and it also shows you conflicts between mods down to the specific files, showing you a chain of overwrites to the final file from the final loaded mod.

    It doesn’t support things like LOOT, which purport to autogenerate correct load orders… but frankly, thats fine, because shit like that doesn’t even work properly in situations you’d use it in on Windows 90% of the time.

    EDIT: Wow, apparently it does support LOOT now, it did not a few updates ago.

    I have successfully gotten FONV working using Limo to set up uh… there’s a variant of the Viva New Vegas mod setup guide aimed at Steam Deck users, but it tells you to set up Mod Organizer 2 on the Deck… which you can do, but its rather input laggy and there are other inconveniences…

    Here it is, Mirelurked Viva New Vegas:

    https://ashtonqlb.github.io/mirelurked-vnv/intro.html

    I had to alter a few steps from this to get it working with Limo, but they were basically just… set up Limo instead of MO2, and you have to handle NVSE a bit differently, because it literally replaces/overrides the entire main game exe.

    I have also used Limo to mod Cyberpunk 2077, works with more in depth frameworks like CET, RedExt, etc, as well as using the Decky Framegen plugin to insert FSR 3.1 Upscaling and Framegen into CP77, which gives better quality and fps than the official FSR 2 and 3 implementations that come with the vanilla game and are vanilla supported on a Deck.

    You basically just have to launch the vanilla game via the normal launcher first, check the ‘enable mods’ switch, fully load the game…

    Then you can set up the Framegen mod, which adds a custom command in steam to the launch parameters… and then you can also setup the ‘skip intro’ mod, which is reliant on both the mod being present, as well as additional command line parameters…

    There are a bunch of reddit posts complaining that the FrameGen mod doesn’t allow other additional launch arguments, but they are wrong.

    All you have to do is append those additional launch args … at the end of the FrameGen mod’s launch arg. This just doesn’t seem to be explicitly documented anywhere, by anyone… I may have been the first person to figure this out?

    Anyway, after that bit of silliness, setting up other mods for CP 77 using Limo is fairly straightforward.

    … I am doing all this on Bazzite on a Deck, but you could do it on… presumably any linux distro that supports flatpaks and proton (the translation layer that allows Windows games to run on Linux).

    There will always be a few ‘weird’ mods that are just totally reliant on a whole bunch of Windows specific things to work, or just cannot be made to work without actually overwriting some core game files in the main, real directory itself…

    And, some of these mods will require a windows component dependency, like vc_2017 or vc_2022, you set those up with something like ProtonTricks or SteamTinkerLaunch to modify the proton config per game, instead of trying to install the exe system wide as 99% of the windows oriented mods will tell you to do…

    But so far, I have found either my own solutions for these cases, or someone else already has, or someone has just made basically a linux compatible equivalent for such a windows reliant mod.

    … You can also just choose to run MO2 on Linux, it will work, its just… buggy, and overlycomplicated, imo, you’ve got to set up a custom wineprefix for the MO2 UI to not do dumbshit, give it thr dependencies it needs, and then you’ve got to do this for each different game you want to mod with MO2.

    I found that Limo is sufficiently capable and much less hassle to use once you take the time to understand its differences from MO2.

    EDIT:

    Also, for anti virus, ClamAV exists. I… think it is literally the only AV for linux?






  • Close!

    I used to compile all the high level analytics and projection reports for all the Vice Presidents and Board Members, but they didn’t even notice when I corrected a massive category of double counted revenue within a month of taking over from the person whose position I was taking over.

    After a year of being absurdly overworked, doing the job of half of the IT department for them, so that I could actually access the data I needed, being hilariously underpaid, and becoming far, far too well versed in passive aggressive, buzzword heavy, actionable information empty, corpospeak…

    I left for greener pastures.

    (not Discord lol. did contract db admin type work for MSFT for a bit, then said executive reports for a massive import export firm… then nonprofits, serving the homeless)