the cursor locking still happens in a handful of games for me - most work perfectly fine but sometimes i do end up running something with gamescope with the --force-grab-cursor argument to fix it.
this is when running games with either steam or wine/bottles/lutris.
strange that it happens in virualbox, i would think it “virtualizing” an entire display would fix issues like that. does virtualbox itself “grab” the cursor, or allow it to go off the screen by default? sorry i don’t really know virtualbox, never used it much
it’s somewhat vibe coded but the one i probably use the most is this one to swap between speakers and headset. the device name to look for is just put directly in there, it’d take some adjustment to run it on different machines. this is in my .bashrc:
# switch sinks toggle_audio() { # Find headset sink ID dynamically headset_id=$(pactl list sinks short | grep "Plantronics" | awk '{print $1}') # Find speakers sink ID dynamically speakers_id=$(pactl list sinks short | grep "pci-0000_05_00.6" | awk '{print $1}') # Get current default sink current_sink=$(pactl get-default-sink) # Get current sink ID current_id=$(pactl list sinks short | grep "$current_sink" | awk '{print $1}') # Toggle between the two if [ "$current_id" = "$headset_id" ]; then pactl set-default-sink "$speakers_id" echo "Switched to speakers (Sink $speakers_id)" else pactl set-default-sink "$headset_id" echo "Switched to headset (Sink $headset_id)" fi }
generally i try not to use too many custom things because for work i regularly work on all kinds of different servers and i’ve just been too lazy to set up some solution to keep it all in sync. someday…