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Joined 2 years ago
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Cake day: July 22nd, 2023

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  • I was playing it with my kid as well and we really enjoyed it, even though it was me just directing them what to do for a lot of it.

    I think I encountered one glitch in single player: there were three lens cubes in the room that I needed to use, and at one point I just lost one. It’s possible it got fired into a dark corner of the room and I didn’t see it, but I think it glitched away. Not too annoying since I just reloaded the level to do it again.



  • I finished Portal 2 co-op mode a fair while ago (and the bonus levels that I honestly could have missed entirely, because it’s not really indicated that they exist) and started the single-player mode. It’s fine, and I’m interested to find out the details (although it’s hinted at enough that I think I can guess), but I actually feel the single-player mode is a bit too long. You’re moving through the levels, but I none of them have been that challenging and in the later game (assuming I’m near the end), a lot are just too straightforward. Possibly I was spoiled by the co-op mode and I would have liked the single-player mode more if I’d done it first.






  • Really enjoyed Portal 1, and finished the co-op mode in Portal 2 today, so still got the single-player mode in Portal 2 to start on another day. I don’t think I’ve ever actually played a multiplayer game before that required co-operation; it was things like Mario Odyssey or Kirby Forgotten Land where you can almost get through it all without the other player doing anything at all.

    It’s quite satisfying that I’ve got a bit stuck on some of the puzzles, but they are all still solvable without a guide. I think I’ve got into a habit in recent years of looking up a guide when I get stuck on a certain part of the game, but with Portal I really wanted to work it out on my own so didn’t actually have a desire to look up the solution.




  • When I first saw MK World, I thought, “it’s lucky I didn’t get MK8 so I can get this instead”, but then the main difference (besides tracks) was the open world thing, which doesn’t look that appealing to me.

    I’ll say again how similar it is to MK on the Gamecube. Playing (a) SNES/GBA MK, (b) N64 MK, and © GC MK, they’ve three very distinctive driving feels, but with MK8, I can pick it up and all the muscle memory is there despite not playing MK for 20 years (although I haven’t tried 200cc yet). It’s already a near-perfect kart game, so there’s not much they can do to improve it.