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Joined 1 month ago
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Cake day: May 3rd, 2026

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  • They started selling 7 years ago the Mac Pro… but, only stopped selling 3 years ago apparently. Microsoft offered 10 years of support for Windows 10, and Ubuntu even offers 15 years.

    Apple generally classes their products vintage after 6-7 years…

    Normally, I’d say “fine”, but, this is now the second time they’ve done this within 20 years (they did it with the PPC -> Intel too), and the exact same way, and not all new apps are generally backwards compatible with the old CPU architecture either. So realistically, a lot of people are forced to upgrade regardless.

    The Mac mini… Fair enough, its cheap. But, the Mac Pro was ridiculously overpriced (even the wheels cost $700 lol). You had to even pay extra money for 3 years of HARDWARE warranty.

    The reality is, nobody knows is the Asahi breakage was intentional or not at this time. All we know is that Apple has contributed absolutely sweet F*** all to asahi Linux (despite it benefiting Apple primarily). The timing is interesting though…


  • They stopped selling the last Mac Pro and mac mini 3 years ago… So literally, their top end computer had 3 years of support of the latest OS (if you bought at the end of the cycle). And, they pulled this same BS from PPC to Intel, so, its not the first rug pull. And, its not like Windows hasn’t maintained excellent backwards compatibility otherwise (they still offer windows 95 backwards compatibility in a lot of cases in the latest OS). In fact, if your computer supports it, you also got a free upgrade to Windows 11 .

    In this case, the Intel Macs include a T2 chip, so, its not like there is a valid security reason to break MacOS… They literally just blatantly screwed them (the Mac Pro was NOT a cheap computer).

    Coincidenally, MacOS 27 beta breaks Linux too. https://www.phoronix.com/news/macOS-27-Beta-Breaks-Asahi .











  • Well fuck

    I grew up on games which shared the same monitor playing with my brother. Some were shared control where mouse and keyboard were simply split to do slightly different things

    Apparently they weren’t multiplayer though. Despite there being 2 players controlling the same game.i literally have examples of games where nobody needs to compete

    Nevermind the fact that the API allows entirely independent handling of controls too so it’s not the same as pure streaming.

    It’s a great idea to anyone who knows about it

    I’m not responding again… At the end of the day , people can check the links I sent to get the actual facts.

    The only thing that happened is that I widened the goalposts because I thought of it more and games I have played to include even more things other than the original things I thought of.

    Good luck with your crusade.


  • If you say so. Lol

    No. SteamWorks only provides matchmaking and listing, not hosting.

    And streaming/shared screen apparently. And input control over the internet (which addresses 2 major issues). So, you were wrong… You just didn’t anticipate it would change the context of the game so you only need to deal with it on a local level (which is actually brilliant)

    Just admit its a cool feature. You don’t need to give a shit about steam to admit that.

    What do you call it when 2 different players are controlling a game… The term is multiplayer. And I even gave examples of games (like Proverb), where real multiplayer would be very trivial to add using this. Not every multiplayer game needs to be split screen, or totally independent (particularly casual gaming).