

One one hand, I don’t trust Kotaku articles as far as I can throw them. On the other hand, I’m hoping the “major games going out of stock” part isn’t gonna be a problem in terms of historical preservation of these games.
One one hand, I don’t trust Kotaku articles as far as I can throw them. On the other hand, I’m hoping the “major games going out of stock” part isn’t gonna be a problem in terms of historical preservation of these games.
So I’m guessing the chart is telling me that non-phone-nor-Switch/Deck handhelds don’t even have a niche scene, by comparison?
And oddly, it also seems like handheld dipped into near-nothingness even sooner than arcades (perhaps due to things like the Switch and the Steam Deck merging the former field into PCs and consoles, I guess?). How common were arcades when the original version of the Nintendo Switch came out (2017-ish)?
Arguably, whether this turns out decent or atrocious may depend, in part, on whether it’s a straight adaptation of the games (removes sensory elements that games and film don’t have in common, causing serious issues); or if it’s something that would fit better in a film, albeit taking place in Hyrule.
It may also depend on whether portions of the production team actively dislike the source material (cough cough Netflix Witcher cough cough)
Didn’t think the modern-day incarnation of Atari even had interest in games anymore. I could’ve sworn an entirely unrelated company bought the name when the original Atari died out.
At this point, I’m hoping for there to be a spree of unionization.
Maybe a millennium from now we’ll have better means of keeping corporations in check, but in our species’ current and primitive state, unionization might be one of our only options.
In a roundabout way, you could argue both were factors.
Twitter’s echo chamber becoming cacophonous with spite and worse means less people visiting the site, and refusal to support the site would be a better look, but that pr move might be easier on the corporate wallet as well.