• farmgineer@nord.pub
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    13 hours ago
    1. Require AI tool disclosure
    2. Enforce that. Spot check.
    3. Give us a filter to show/hide AI-flagged items

    For cloning, I’m not sure of the best solution. Allowing the owner and users to report it is nice. But what happens when people are coincidentally working on a very similar game and release around the same time, even without knowledge of each other?

    • Seralth@piefed.seralth.com
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      5 hours ago

      Yeah out of 100 vibe coded games. Iv come across like 3 that were legitimately good.

      Those three where actually very very good games But they were tiny little things clearly made because the guy who made them WANTED to play them.

      While the rest where just asset flips or clearly just attempting to make a cheap quick buck.

      It’s just a great example of the problem. AI by itself doesn’t cause an issue. We already had this problem. Asset flips low-called a crash grabs have always been a thing.

      Problem AI caused is now it’s a thousand times easier for literally every lazy f*** to do this.

      Banning AI games should not happen. It is possible to make something legitimately fun and worthwhile playing with nothing but AI.

      We need to solve the fact that every d****** can just s*** onto the steam store with no effort and leave something half built and abandoned.

      Disclosure at a minimum. Better filtering harsher vote waiting.

      My problem is every other idea I can think of unfairly smacks legitimate AI games or legitimate games that use AI as an actual proper tool as opposed to just a lazy way to asset flip.

      Is not a lot of good ways to do this. To be fair, if there were we wouldn’t have asset flips in low quality cash crabs either.

      • Aeder@lemmy.world
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        3 hours ago

        People were mad at the Steam Greenlight system, so when Valve listened and opened the doors to pre-AI slop, then they started whining about their games being buried in a sea of shit. I can’t blame Valve for taking a cautious approach.

    • TrackenDaKracken@lemmy.world
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      3 hours ago

      This is what they need to do. Give people the choice.

      If it’s not technically doable, then we’ll do it ourselves, we’ll fight over which game is and isn’t full of slop. And, we’ll be wrong sometimes, but increasingly right. Because, soon ALL media will be full of slop, including games.

      The only way to avoid it will be to play old games. Which is fine by me, but there’s always the next generation of gamers coming up who won’t be so picky.

    • Drag00n@lemmy.zip
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      11 hours ago

      When you say cloning are you meaning like how there’s now 200 different versions of lethal company on steam now?

      • farmgineer@nord.pub
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        11 hours ago

        Some needle-in-a-haystack game came out and got cloned to death is what I’m seeing in the news. People can’t differentiate the original one vs the clones and it’s hurt sales. Some companies are stopping open betas and other things as well to avoid it being cloned before they go to full release.